Ride Leader Guide

Before a ride is posted:  

1. Establish the date and time for a Club ride, a level of difficulty and have a designated “sweep” if required.   Adjust distance and start time in order to allow ride completion prior to darkness.

2. Provide the information to the appropriate Ride Coordinator so that it can be posted on the CCC web-site.

Information must include:

– Date

– Time

– Start location

– Route distance (with options for shortening and/or lengthening), and map

– Level of difficulty (i.e. Level 1, 2, 3, or 4)

– Ride Leader’s name

Pre-ride: 

1. Meet at the prearranged start location and review safety expectations and route information. Conduct a visual check to ensure that participants are wearing helmets with bikes appearing to be in safe working order. Discuss any planned stops if applicable.

2. Confirm all participants are CCC members.  OCA affiliated club members may participate in CCC rides on a one time basis but shall stay at the back of the pack.

3. Make a head count of participants

During the ride: 

The Ride Leader is responsible to recollect & record events in the event of an emergency.  Relay info to club executive to facilitate timely prosecution of OCA paperwork.

Road Ride Levels:

(Off-road and Gravel speeds and distances will be published by ride leader prior to the ride)

Level 1 – Ride Leader, No drop with Sweep

Lead the ride, maintaining a pace that is comfortable for all riders, stopping periodically to assess that everyone is accepting of the pace and distance and that the riders are maintaining proper group formation.  Distances under 30Km with speeds up to 20km/hr can be expected.  Participants are not expected to have route maps or bicycle repair skills. Instruction on safe riding principles should be ongoing to participants throughout the season.

Level 2 – Ride Leader, No drop

Lead the ride, maintaining a pace that is comfortable for most riders. There should be a planned route and the ride leader will lead the way.  Group formation may spread out as the route unfolds and regroup prior to major turns or at the tops of significant hills.  Participants are not expected but encouraged to have route knowledge.  Riders should be equipped with spares and know how to change a flat in theory.  Instruction on safety and technique principles should be ongoing to participants throughout the season. Routes generally start in town and cover some rural roads as well.  Distances up to 50Km can be expected with speeds of 20-30Km/Hr.

Level 3 – Group Ride, Leader optional

Cyclists are expected to travel together in group format anticipating breaking off into smaller sub-groups according to speed and ability. There is no designated individual leading the way although a ride leader may be present.  Every person is expected to know the route.   Riders should be equipped with spares, know how to fix a flat, understand the importance of hydration, and how to ride safely on the roads according to the Highway Traffic Act. Although it’s not considered a no-drop ride, no rider should be left to ride alone. Riders should attempt to pair up with others of similar ability and expect a challenging ride.  Skills work may accompany this ride.   Average speeds of 30Km/Hr can be expected with rides exceeding 50Km in distance.

Level 4 – Advanced Group Ride, Leader Optional, Competitive

Cyclists are expected to start together in group format but establish sub-groups according to speed and ability as the ride unfolds. There is no designated individual leading the way although a ride leader may be present.  Every person is expected to know the route.   Riders should be equipped with spares, know how to change a flat, understand the importance of hydration and nutrition, and how to ride safely on the roads according to the Highway Traffic Act. Riders are encouraged to pair up with others of similar ability. Participants in Level 4 should respect the goals and needs of other participants who may or may not choose to wait for slower riders.  This is meant to be a “tough” ride with riders encouraged to push their abilities.  Average speeds may exceed 35 Km/Hr with distances between 50 and 160Km.